Economy

Warfault's economy is player-driven and deeply connected to professions and kingdoms. Every coin matters.

💰

Currency System

The realm uses Gold Coins as the universal currency. Earn gold by selling items, completing quests, and trading with other players.

  • Starting balance: 1,000 Gold
  • Currency is persistent across sessions
  • Check balance: /balance
💸

Player Payments

Send gold directly to other players for trades, services, or deals. All transactions are logged and secure.

  • /pay <player> <amount>
  • /baltop — View the richest players
  • Shadow Merchants earn commission on nearby payments
🔨

Crafted Item Bonus

Items crafted by skilled professionals sell for more than raw materials. The higher your profession level, the bigger the bonus.

  • Base crafting bonus: +15%
  • Max profession bonus: +50%
  • Masterwork items get an extra +25%
🏪

Earning Gold

Multiple ways to grow your wealth in the realm. The most successful players diversify their income streams.

  • Complete quests and daily challenges
  • Trade with villagers (Merchants get discounts)
  • Win duels and tournaments for gold prizes
📜

Tax System

Kingdoms can levy taxes on their members. Tax revenue funds kingdom upgrades, defenses, and expansion.

5-15%

Sales Tax Range

1-10%

Income Tax Range

Weekly

Collection Cycle