Economy
Warfault's economy is player-driven and deeply connected to professions and kingdoms. Every coin matters.
💰
Currency System
The realm uses Gold Coins as the universal currency. Earn gold by selling items, completing quests, and trading with other players.
- • Starting balance:
1,000 Gold - • Currency is persistent across sessions
- • Check balance:
/balance
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Player Payments
Send gold directly to other players for trades, services, or deals. All transactions are logged and secure.
- •
/pay <player> <amount> - •
/baltop— View the richest players - • Shadow Merchants earn commission on nearby payments
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Crafted Item Bonus
Items crafted by skilled professionals sell for more than raw materials. The higher your profession level, the bigger the bonus.
- • Base crafting bonus: +15%
- • Max profession bonus: +50%
- • Masterwork items get an extra +25%
🏪
Earning Gold
Multiple ways to grow your wealth in the realm. The most successful players diversify their income streams.
- • Complete quests and daily challenges
- • Trade with villagers (Merchants get discounts)
- • Win duels and tournaments for gold prizes
📜
Tax System
Kingdoms can levy taxes on their members. Tax revenue funds kingdom upgrades, defenses, and expansion.
5-15%
Sales Tax Range
1-10%
Income Tax Range
Weekly
Collection Cycle