Wiki
Your comprehensive guide to everything in Warfault. From first steps to endgame mastery.
Getting Started
New Player Checklist
Connect to the Server
IP: play.warfault.com — Java Edition 1.21+
Choose Your Combat Class
Use /class select <class> to pick one of 5 classes.
Pick a Profession
Use /class profession <name> to choose from 6 professions.
Complete the Starter Quest
Follow the 6-step tutorial chain for 500 Gold + 100 XP.
Start Earning Gold
Kill mobs, gather resources, craft items, and /sell them.
Join or Create a Kingdom
At level 20+, create your own kingdom for 5,000 Gold or accept an invite.
Tip: You start with 1,000 Gold. Talk to the NPCs at spawn (Welcome Guide, Class Trainer, Kingdom Advisor, Merchant) to learn the basics through the starter quest chain.
Combat Classes
Choose one of five combat specializations. Each class has unique abilities unlocked through 6 tiers of progression (max level 200).
Tier Progression
Tier V (Awakened) requires kingdom membership + prestige 3+. Tier VI (Mythic) requires level 200, kingdom, prestige 5+, and 50+ duel wins. Evolve with /class evolve.
Shadow Striker
Assassin — High burst damage, stealth, single-target eliminationAbilities
- T1 Shadow Step — T2 Backstab — T2 Smoke Bomb
- T3 Shadow Domain — T4 Death Mark
- T5 Phantom Assault (Ultimate)
Tier Names
Shadow Initiate → Phantom Blade → Eclipse Assassin → Void Reaper → Monarch of Shadows → Eternal Phantom
Arcane Mage
Caster — Ranged AoE damage, crowd control, magical burstAbilities
- T1 Mana Bolt — T2 Frost Nova — T2 Arcane Shield
- T3 Meteor Strike — T4 Chain Lightning
- T5 Arcane Singularity (Ultimate)
Tier Names
Arcane Apprentice → Runic Scholar → Spellweaver → Archmage → Sovereign of the Arcane → Arcane Deity
Iron Vanguard
Tank — Frontline defense, crowd control, ally protectionAbilities
- T1 Taunt — T2 Bulwark — T2 Iron Skin
- T3 Earthquake — T4 War Cry
- T5 Unyielding Fortress (Ultimate)
Tier Names
Iron Recruit → Steel Guardian → Titan Sentinel → Fortress Warden → Aegis of the Realm → Immortal Bastion
Spirit Archer
Marksman — Ranged precision, mobility, utility damageAbilities
- T1 Spirit Arrow — T2 Volley — T2 Grapple Shot
- T3 Celestial Judgment — T4 Arrow Rain
- T5 Celestial Barrage (Ultimate)
Tier Names
Spirit Initiate → Windshot Ranger → Astral Marksman → Celestial Sniper → Divine Arbiter → Astral Sovereign
Sacred Healer
Support — Healing, shields, purification, team sustainAbilities
- T1 Healing Light — T2 Purify — T2 Blessed Shield
- T3 Divine Barrier — T4 Revitalize
- T5 Archangel's Grace (Ultimate)
Tier Names
Acolyte → Radiant Cleric → Divine Templar → Seraphic Saint → Archangel of Restoration → Seraph of Eternity
Mana System
- Base Mana Pool100
- Mana per Level+2
- Mana Regen5/sec
- Ability Cost Range15 – 90
Ultimate Ability
- Charged byDamage dealt/taken, healing, ability casts
- Cooldown120 seconds
- Cast
/ult
Talent Tree
Earn 1 talent point every 5 levels (up to 40 points at level 200). Respec costs 500 XP. Manage with /class talent.
Professions
Your crafting and gathering specialization. Professions level independently from combat and unlock unique perks.
Deep Miner
Mining and ore extraction with level-gated resources.
Ore Unlock Levels
Tiers: Tunnel Rat → Vein Tracker → Ore Sage → Legendary Excavator → Heart of the Mountain → Core of the World
Forgemaster
Craft weapons, armor, and equipment. Higher level = enchant chances.
Enchant Chances
Tiers: Apprentice Smith → Journeyman Forger → Master Artificer → Legendary Forgemaster → Divine Anvil → Godforge
Verdant Harvester
Farming and crop harvesting. Supplies ingredients for Shadow Merchants and food for the kingdom.
Tiers: Seedling Tender → Grove Keeper → Harvest Sage → Legendary Cultivator → Eternal Bloom → Primordial Bloom
Mystic Enchanter
Enchant items with magical properties. Higher level unlocks stronger enchantments.
Tiers: Rune Novice → Glyph Weaver → Enchantment Sage → Legendary Arcanist → Nexus of Arcana → Weaver of Reality
Shadow Merchant
Trading and income generation. At max tier, earn passive gold income (50g/min).
Tiers: Street Peddler → Caravan Trader → Guild Broker → Legendary Magnate → Tycoon of Realms → Emperor of Commerce
Lumberjack
Logging and wood harvesting. Supplies building materials and crafting components.
Tiers: Bark Stripper → Timber Hand → Forest Warden → Legendary Woodsman → Spirit of the Grove → Worldtree Guardian
XP Per Action
- Mining Ore3 – 10 XP
- Harvesting Crops2 – 5 XP
- Crafting Items1 – 5 XP
- Enchanting10 – 30 XP
- Brewing5 – 15 XP
- Trading3 – 8 XP
Luck System
- Luck per Level+0.3
- Tier I Bonus+0
- Tier II Bonus+3
- Tier III Bonus+6
- Tier IV Bonus+10
- Tier V Bonus+15
- Tier VI Bonus+20
Luck improves rare drop rates, crafting quality, and hidden event chances.
Kingdoms
Unite players under your banner. Build, expand, and defend your territory.
Creating a Kingdom
- Command
/k create <name> - Cost5,000 Gold
- Name Length3 – 16 chars
- Allowed Charactersa-z, 0-9, _
Base Limits
- Max Members10
- Max Claims20 chunks
- Bank Limit10,000 Gold
- Shield Duration24 hours
- Shield Cooldown72 hours
Ranks (Lowest to Highest)
Higher ranks can manage lower ones. Dukes+ can create and upgrade settlements. Only the King can demolish settlements or transfer leadership.
Kingdom Leveling (Max: 20)
Kingdoms earn XP from member activities. XP to level up: Level × 1,000.
XP Sources
- Mob Kill: +10 XP
- Boss Kill: +25 XP
- Claim: +5 XP
- Donations: +1 XP per 100g
Per Level Bonus
- Members: +2
- Claims: +5
- Bank Limit: +2,000g
Upgrade Bonuses
- Members: +5 per upgrade
- Claims: +10 per upgrade
- Bank: +5,000g per upgrade
Settlements
Build settlements on claimed land to boost your kingdom. Upgrade from Village all the way to Capital.
Village
- Members+2
- Claims+5
- Bank Limit+2,000
- XP Bonus+5%
- Upkeep-5%
Cost: 2,500g — Lv 1
Town
- Members+5
- Claims+10
- Bank Limit+5,000
- XP Bonus+10%
- Upkeep-10%
Cost: 10,000g — Lv 5, 5 members
City
- Members+10
- Claims+20
- Bank Limit+15,000
- XP Bonus+20%
- Upkeep-15%
Cost: 35,000g — Lv 10, 10 members
Capital
- Members+20
- Claims+40
- Bank Limit+40,000
- XP Bonus+35%
- Upkeep-25%
Cost: 100,000g — Lv 15, 20 members
Rules: Max settlements = (Kingdom Level / 3) + 1. Only 1 Capital per kingdom. Settlements are removed if their chunk is unclaimed. Duke+ rank required to create/upgrade.
Land Claims
Claim chunks (16x16 blocks) to protect your kingdom's territory from griefing and theft.
How It Works
- 1. Stand on a chunk and use
/claims claim - 2. The entire 16x16 chunk is now protected
- 3. Only kingdom members can build, open chests, or interact
- 4. Use
/claims mapto view an ASCII claim map
Overclaiming
During war, you can capture enemy claims if you have more members online than the defenders.
Use /claims overclaim on an enemy chunk during an active war.
Claim Flags
Toggle protection settings per claim with /claims flag <flag> <true/false>
pvp — PvP combat in territory Default: Off mob-spawning — Hostile mob spawns Default: On explosions — Creeper/TNT damage Default: Off fire-spread — Fire spreading Default: Off build — Non-member building Default: Off container-access — Non-member chest access Default: Off interact — Non-member interactions Default: Off enderpearl — Ender pearl use Default: On leaf-decay — Natural leaf decay Default: On Economy
Earn, spend, and trade Gold — the lifeblood of Warfault.
Earning Gold
- Sell items:
/sell handor/sell all - Kill mobs and bosses
- Complete quests
- Vote rewards (50g per vote)
- Open crates
- Win duels and wars
- Shadow Merchant passive income
Spending Gold
- Kingdom creation (5,000g)
- Settlements (2,500 – 100,000g)
- Kingdom upgrades
- Declare war (5,000g)
- Player shop rent (10g/day)
- Battle pass premium (10,000g)
- Crate keys
Crafting Bonuses
- Base Craft Bonus+15%
- Max Profession Bonus+50%
- Masterwork Bonus+25%
Crafted items sell for more than raw materials. Level your profession to maximize profits.
Taxes
- Tax Rate5% of member balance
- Collection CycleEvery 24 real hours
- Deposited ToKingdom bank
Upkeep
- Cost per Claim10 Gold / cycle
- Settlement ReductionUp to -50%
- If Bank EmptyBank stays at 0
Combat & PvP
Duels, wars, tournaments, and ELO rankings.
Duels
- Challenge:
/duel <player> - Accept Timeout30 sec
- Countdown5 sec
- Cooldown30 sec
- Winner XP100
- Loser XP25
- Starting ELO1,000
Kingdom Wars
- Declaration Cost5,000 Gold
- Duration2 hours
- Kill Points+10
- Claim Capture+25
- Victory Reward50% cost + 500 XP
- Loser Shield8 hours
Tournaments
- Max Players16
- Signup Window5 minutes
- Between Rounds2 minutes
- Champion Reward5,000g + 1,000 XP
- Battle Pass XP+500
Combat XP Rates
Custom Mobs & Bosses
The further you explore, the deadlier the mobs become. Hunt bosses for legendary loot.
Distance Difficulty Scaling
Mobs scale based on distance from spawn. Health and damage multiply up to 3x at 10,000+ blocks.
Boss Encounters
- Random boss spawns every 10 minutes near players
- Only spawn in unclaimed wilderness
- Health bar visible to nearby players
- Custom loot tables with unique drops
- Shared rewards among all damage dealers
- Scheduled world boss events with leaderboards
Wave Defense
Kingdom-exclusive events where members defend territory from escalating waves of mobs. Earn XP and rewards for each wave survived.
Spawner System
Mine spawners with a Silk Touch pickaxe to collect and relocate them. Right-click with a spawn egg to change the mob type.
Crates & Rewards
Open crates with keys for randomized rewards. Animated roulette-spin GUI.
Vote Crate
Earned by voting. Right-click the crate at spawn with a Vote Key.
Sample Rewards
Heroic Crate
Premium crate with higher-value rewards.
Sample Rewards
Quests
Follow quest chains and complete tasks for gold, XP, and kingdom rewards.
Starter Quest Chain
A 6-step tutorial for new players:
- Talk to the Welcome Guide
- Select your combat class
- Kill 10 mobs
- Earn 100 gold
- Join or create a kingdom
- Complete your first activity
Reward: 500 Gold, 100 Combat XP, 50 Battle Pass XP
Adventurers Guild
Player-created quests within kingdoms. Leaders post bounties and members complete them.
- Max Quests per Kingdom5
- Max Active per Player3
- Reward Range50 – 10,000g
- Kingdom XP per Quest+25
Use /quest log to view progress.
Progression Systems
Daily rewards, achievements, and seasonal battle passes.
Daily Login Rewards
- Log in daily for escalating rewards
- Day 7 Streak+100% bonus
- Day 14 Streak+200% bonus
- Day 30+ Streak+300% (max)
Achievements
Track milestones across all systems:
- Combat (kills, duels)
- Professions (level milestones)
- Kingdom (growth, wars won)
- Economy (gold earned)
- Exploration (distance)
View: /achievements
Battle Pass
- Season Length30 days
- Tiers1 – 100
- Premium Cost10,000 Gold
BP XP Sources
Mythic Tier (Tier VI)
The pinnacle of class progression. Unlock devastating abilities, exclusive perks, and eternal recognition.
Mythic Tier Overview
Tier VI is the ultimate evolution for any combat class. Reaching Mythic status marks you as one of the server's elite.
Requirements
- Combat Level200
- Prestige Level5+
- Duel Wins50+
- Kingdom MembershipRequired
How to Unlock
- 1. Meet all four requirements listed
- 2. Use
/class evolveto ascend - 3. Receive your Mythic title, aura, and abilities
Mythic Abilities
Each class unlocks a single, devastatingly powerful Mythic ability upon reaching Tier VI. Cast with /class skill <ability>.
Shadow Striker
— Void ExtinctionMark and blink-strike all enemies within 12 blocks, executing a rapid chain of lethal teleporting attacks.
Arcane Mage
— Reality CollapseTear a rift in reality that generates gravitational pull, summons lightning strikes, and culminates in a devastating implosion.
Iron Vanguard
— Immortal AegisBecome invulnerable for 5 seconds. All blocked damage is stored and released as a massive AoE nova when the shield expires.
Spirit Archer
— Astral AnnihilationFire an empowered arrow that splits into 12 homing spirit bolts on impact, each seeking out nearby enemies.
Sacred Healer
— Divine ResurrectionFully heal all nearby allies, cleanse all debuffs, and revive any recently fallen teammates to full health.
Mythic Talent Capstones
Tier 4 talent nodes that represent the pinnacle of each talent branch. Requires level 150+ and all prior nodes in the branch allocated. 15 total capstones — 3 per class.
Shadow Striker
Arcane Mage
Iron Vanguard
Spirit Archer
Sacred Healer
Mythic Aura
A distinctive crimson particle effect surrounds Mythic players, visible to all nearby players.
- Particle ColorCrimson
- Toggle Command
/class aura - Visible ToAll players
Mythic Chat Prefix
Mythic players display a crimson ★ prefix in both chat messages and the tab player list.
- Symbol★
- ColorCrimson
- Shown InChat & Tab List
Mythic Profession Perks
Each profession gains a powerful passive bonus at Mythic tier, transforming how you gather, craft, and earn.
Forgemaster
Guaranteed enchantment on every crafted item. No more RNG on forging.
Deep Miner
Auto-smelt all mined ores. Ores drop as ingots/materials directly.
Verdant Harvester
3x crop yield on all harvested crops. Massive farming efficiency boost.
Mystic Enchanter
Double enchantment levels on all applied enchants. Superior magical gear.
Shadow Merchant
2x passive income generation. Doubles your gold earned from passive sources.
Lumberjack
Enhanced tree feller — chop entire trees instantly with a single swing.
Weekly Challenges
Mythic players receive 3 rotating weekly challenges that refresh every Monday. These are exclusive endgame objectives.
- Challenges per Week3
- RewardsGold + XP
- Reset DayMonday
Examples include boss kill counts, duel streaks, profession milestones, and resource gathering goals.
Hall of Mythics
All players who achieve Mythic status are immortalized on a dedicated showcase page.
- Page/mythics
- DisplaysAll Mythic players
- Info ShownClass, title, date achieved
Reaching Mythic is a permanent achievement. Your name will be displayed for all visitors to see.
Tip: Start working toward Mythic early by focusing on prestige resets and duel wins alongside your regular leveling. Join a kingdom as soon as possible to satisfy the membership requirement.
Chat & Social
Multiple chat channels, Discord integration, and social features.
Chat Channels
Switch with /chat channel <name>
- Global — Everyone on the server
- Kingdom — Only your kingdom members
- Alliance — Kingdom + allied kingdoms
- Local — Players within 50 blocks
Use @playername to mention someone (plays a notification sound).
Discord Integration
- Minecraft ↔ Discord chat bridge
- Link your account:
/link - Auto-sync Discord roles to in-game rank
- Live server status and player count
- Kingdom events logged to Discord
Voting Rewards
Vote daily to earn rewards. Cumulative milestones grant bigger bonuses.
1 Vote
50 Gold + 1 Vote Key
25 Votes
2,000 Gold + Rare Key
50 Votes
5,000 Gold + Heroic Key
100 Votes
10,000g + Legendary Crate
Command Reference
Every command at a glance. Aliases shown in parentheses.
Class & Combat
/class select <class>Choose combat class/class profession <name>Choose profession/class infoView class details/class evolveTier up/class skill <ability>Cast ability/class talentManage talent tree/ultCast ultimate/duel <player>Challenge to duel/class topClass leaderboardKingdom (/k)
/k create <name>Create kingdom/k invite <player>Send invite/k join <name>Accept invite/k leaveLeave kingdom/k promote / demoteChange rank/k info [name]Kingdom details/k bank <deposit|withdraw>Treasury/k war declare <target>Declare war/k settlement <action>Settlements/k home / sethomeTeleport & set homeClaims
/claims claimClaim current chunk/claims unclaimRelease chunk/claims mapASCII territory map/claims flag <f> <v>Toggle claim flag/claims overclaimCapture enemy chunkEconomy
/balance (/bal)Check balance/economy pay <player> <amt>Send money/sell handSell held item/sell allSell all sellable items/shop createOpen player shop/crate listBrowse crates/crate keysCheck held keysQuests & Progression
/quest logView active quests/quest accept <id>Accept quest/quest complete <id>Turn in quest/achievementsView achievements/battlepassBattle pass progress/loginClaim daily rewardSocial
/chat channel <name>Switch chat channel/linkLink Discord account/voteVote reward infoWiki content is continuously updated. Join our Discord for the latest tips and strategies.